
The percentiles following the name of the alloy or metal is the strength of the metal relative to Valyan. However, Effort was put in to try and obtain the best data. These values are from player testing and should not be taken as exactly true. Furthermore, as of 0.0.22.1, it is suspected that relative damage ranking of the alloys and metals are as follows:

Through experimentation, it is suspected that all alloys do more damage than either of its ingredients. OreĮach have their own Damage multiplier. As of now, the Quest version has access to make all alloys from the start.

The first Trial unlocks Iron alloys, the second unlocks Silver alloys, and the third unlocks Mythril alloys. To create alloys on PCVR, you must complete the Combat Trials. However, this results in slightly different ratios depending on which method you choose. All alloys, with the exception of Palladium, can be smelted out of either ore or Ingots, as detailed in the chart below. For this reason, most players prefer using alloys over basic metals. For example, Red Iron combines the damage and heat retention of iron with the durability of copper for an overall improvement.

Typically, the durability, damage and heat retention (How hard it is to smith) of an alloy is related to one of the ingredient metals. Mixing metals together allows a Blacksmith to make better use of the five basic Ore that are found in the Mines. Of the metals listed above, gold is unique in that it can be stamped into Coins using a Coin Press in the Town Hall, at a ratio of 5 coins for one ingot. These metals are all obtained by smelting down their respective ores at the Smithy.
