

But excellent quality, however, is not the only thing unique about Forge of Empires: like all strategy games by InnoGames, a huge community has developed, bringing players from all over the world together. InnoGames, known as a publisher of high quality titles such as the strategy game Tribal Wars and the Greek empire game Grepolis, is combining strategic game-play in an empire builder with excellent visual appeal. Strategy Browser Games like Forge of Empires stand outįorge of Empires (FOE) was published in 2012 as the newest strategy online game by InnoGames and has since been one of the most successful browser-based games available. Join the best empire building game now by constructing your first settlement in Forge of Empires! Prove yourself a worthy ruler and lead your reign to glory. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of history in this browser based empire game. As a chieftain who founds his settlement anno 5000 B.C. Good strategy online games are what Forge of Empires stands for. Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).Forge of Empires Forge of Empires – An Online Strategy Game playable in your browser! The random factor is which of the values in the range is chosen. For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give.

If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage.
